writing
Notes from shipping AI systems.
Project write-ups, engineering notes, and peer-reviewed publications. Dry, measured, and mostly about the boring parts that make things ship.
- Nov 17, 2025 Publications
Academic publications in Human-Robot Interaction, HCI, and Interactive Systems
- Jul 1, 2024 3D Web Engine — Redbrick Studio
A browser-based 3D engine and creator studio that lets users build, script, and publish 3D games and virtual worlds — no install, no native runtime. Powers the games that ship on redbrick.land.
- Apr 8, 2024 Building an AI Copilot with RAG & Vector Search
Architecting a context-aware AI assistant for a 3D engine using Retrieval-Augmented Generation (RAG), Vector Embeddings, and OpenAI's LLMs. A deep dive into building intelligent systems that understand code context.
- Apr 8, 2024 Architecting a Web-based 3D Game Engine
Deep dive into building a high-performance WebGL game engine using Three.js and React. How we optimized 3D rendering, integrated WebXR, and built a scalable visual scripting system for 1M+ users.
- Apr 1, 2024 A Fitts Law Evaluation of Two Type Face Tracking Inputs on Electronic Devices
Research on comparison of typical Face tracking and Eye-tracking on mobile devices. This study evaluates the usability and efficiency of position-based and orientation-based head-tracking input methods for hands-free device control.
- Apr 1, 2024 Computational Design: Transforming Palm Lines into Art
Designing new way of seeing bioinformation. This project explores the innovative transformation of human palm lines into visually striking tree-like patterns using computational design and generative algorithms.